To start the Network Server, you can invoke a script, a jar file, or a class.
You are strongly urged to enable user authentication and user authorization when you run a Network Server. For details on how to configure user authentication, see "Working with user authentication" in the Derby Developer's Guide. For information on user authorization, see "Users and authorization identifiers" and "User authorizations" in the Derby Developer's Guide. You are also urged to install a Java security manager with a customized security policy. For details on how to do this, see Customizing the Network Server's security policy.
If you are running Java SE 7 or later, and if you start the Derby Network Server from the command line as described here, access to databases and to other Derby files is by default restricted to the operating system account that started the Network Server. It is possible to override this default behavior. For more information, see Controlling database file access.
You can start the Network Server in any of the following ways:
If you are relatively new to the Java programming language, follow the instructions in "Setting up your environment" in Getting Started with Derby to set the DERBY_HOME and JAVA_HOME environment variables and to add DERBY_HOME/bin to your path. Then use the startNetworkServer.bat script to start the Network Server on Windows machines and the startNetworkServer script to start the Network Server on UNIX systems. These scripts are located in $DERBY_HOME/bin, where $DERBY_HOME is the directory where you installed Derby.
You can run NetworkServerControl commands only from the host that started the Network Server. The following table shows the sequence of commands.
Operating System | Command |
---|---|
Windows | set DERBY_HOME=C:\derby set JAVA_HOME=C:\Program Files\Java\jdk1.6.0_24 set PATH=%DERBY_HOME%\bin;%PATH% startNetworkServer |
UNIX (Korn Shell) | export DERBY_HOME=/opt/derby export JAVA_HOME=/usr/j2se export PATH="$DERBY_HOME/bin:$PATH" startNetworkServer |
If you are a regular Java user but are new to Derby, set the DERBY_HOME environment variable, then use a java command to invoke the derbyrun.jar or derbynet.jar file, as shown in the following table.
Operating System | Command |
---|---|
Windows | set DERBY_HOME=C:\derby java -jar %DERBY_HOME%\lib\derbyrun.jar server start or java -jar %DERBY_HOME%\lib\derbynet.jar start |
UNIX (Korn Shell) | export DERBY_HOME=/opt/derby java -jar $DERBY_HOME/lib/derbyrun.jar server start or java -jar $DERBY_HOME/lib/derbynet.jar start |
To see the command syntax, invoke derbyrun.jar server or derbynet.jar with no arguments.
If you are familiar with both the Java programming language and Derby, you have already set DERBY_HOME. Set your classpath to include the Derby jar files. Then use a java command to invoke the NetworkServerControl class directly, as shown in the following table.
Operating System | Command |
---|---|
Windows | %DERBY_HOME%\bin\setNetworkServerCP java org.apache.derby.drda.NetworkServerControl start |
UNIX (Korn Shell) | $DERBY_HOME/bin/setNetworkServerCP java org.apache.derby.drda.NetworkServerControl start |
The default system directory is the directory in which Derby was started. (See the Derby Developer's Guide for more information about the default system directory.)
You can specify a different host or port number when you start the Network Server by specifying an option to the command.
Specify a port number other than the default (1527) by using the -p portnumber option, as shown in the following example:
java org.apache.derby.drda.NetworkServerControl start -p 1368
Specify a specific interface (host name or IP address) to listen on other than the default (localhost) by using the -h option, as shown in the following example:
$DERBY_HOME/bin/startNetworkServer -h myhost -p 1368
where myhost is the host name or IP address.
By default, the Network Server will listen to requests only on the loopback address, which means that it will only accept connections from the local host.